POP A CAPP! / ENVIRONMENT ASSET CREDITS Powered by Poly Haven — https://polyhaven.com All downloaded textures and HDRI below: CC0 1.0 (public domain). License: https://polyhaven.com/license API terms: https://github.com/Poly-Haven/Public-API/blob/master/ToS.md Downloaded at 1K; files are self-hosted and unmodified. GROUND — forest_ground_04 https://polyhaven.com/a/forest_ground_04 Authors: Rob Tuytel, Rico Cilliers Maps: diffuse (sRGB), OpenGL normal (linear), roughness (linear) SAND — coast_sand_01 https://polyhaven.com/a/coast_sand_01 Authors: Rob Tuytel Maps: diffuse (sRGB), OpenGL normal (linear), roughness (linear) WOOD — weathered_brown_planks https://polyhaven.com/a/weathered_brown_planks Authors: Dimitrios Savva, Rico Cilliers Maps: diffuse (sRGB), OpenGL normal (linear), roughness (linear) BARK — palm_bark https://polyhaven.com/a/palm_bark Authors: Charlotte Baglioni Maps: diffuse (sRGB), OpenGL normal (linear), roughness (linear) ROCK — rock_boulder_dry https://polyhaven.com/a/rock_boulder_dry Authors: Dimitrios Savva, Rico Cilliers Maps: diffuse (sRGB), OpenGL normal (linear), roughness (linear) GRASS — leafy_grass https://polyhaven.com/a/leafy_grass Authors: Charlotte Baglioni Maps: diffuse (sRGB), OpenGL normal (linear), roughness (linear) SKY — kloofendal_43d_clear_puresky https://polyhaven.com/a/kloofendal_43d_clear_puresky Authors: Greg Zaal Radiance HDR equirectangular image (linear) Exact download URLs, checksums and byte sizes: assets/textures/manifest.json The CAPP character, logo and typefaces were supplied by the project owner. CAPP character, weapons, animation and audio ------------------------------------------ Capp: user-provided Meshy model and texture; original source retained unchanged. Character rig and fifteen animation clips: authored for Pop a Capp! using Blender. CAPP-9, Pond Popper, Marshbreaker, coconut grenade, medkit, and botanical foliage: original hard-surface geometry and materials authored for this project. Weapon/reload/footstep/ambience sounds: original synthesized audio; see tools/build-audio.py. CAPP mascot image and fonts: copied from the user's CAPP website with task authorization. These CAPP assets are separate from the CC0 Poly Haven material collection above. Character / first-person presentation pass ------------------------------------------ Blink morph, material refinements, grounded poses, and the articulated first-person paw rigs are original project work. Original owner-supplied character color texture retained. Finger grip animation, handling foley, and live studio presentation were authored for this game. Stitched wraps belong to earlier presentation assets. No commercial shooter animations or recordings were copied. The upgraded tailless Capp uses the owner-supplied second Meshy model, optimized and fitted to the original game rig. Weapon micro-surface maps, added hardware, and finger fitting are original procedural project work. Current first-person forelimb surfaces and UVs are extracted from the owner's tailless Capp high-detail model at a uniform scale, with its original albedo, normal, and ORM maps. The native 38,516-triangle arm pair preserves the source proportions without axial stretching. Skin weights, grip clips, anatomical fingertip markers and the separate fixed ViewLens projection are project-authored. Editable current sources are under source-assets/native-proportions/. Earlier procedural hand/wrap builders are retained as historical source. Dedicated first-person gun presentation (0.7.0) --------------------------------------------- The view-carbine, view-pistol and view-shotgun exports are original project geometry with tapered receiver housings, inset hardware and camera-safe stock profiles. The pistol has a separately animated slide. Fine coating grain, molded rubber stipple, brushed-steel normal/roughness maps and subtle coating pigment maps are generated procedurally by tools/view_weapon_surfaces.py. Editable Blender files and build reports are under source-assets/view-weapons/; tools/build-view-weapons.py reproduces the exports from the existing polished project sources. No external weapon assets or textures were downloaded for this pass. Pop a Capp! lobby presentation (0.8.0) ----------------------------------- The creek supply dock, props, portrait lighting and contact shadow are original runtime geometry/materials authored in src/lobby-stage.js. Its foliage reuses this project's botanical models, and timber/bark textures reuse the credited Poly Haven collection. The title treatment and loading/menu interface are project-authored HTML/CSS using the owner-supplied typefaces. Third-person weapon presentation (0.8.1) Weapon-specific carry profiles, native-length arm fitting, corrected imported orientation, crouch/aim head clearance and continuous reload/pump handling. Existing character and weapon source geometry is unchanged. Capp body deformation pass (0.8.2) Locally densified torso, neck and shoulder topology with smoothed skin influences. Original texture artwork, rest vertices, Blink and shipped animation samples retained. Carry yaw is shared through hips/torso/neck; foot placement follows actual travel without excessive waist twist. Editable sources and validation report: source-assets/torso-deformation/.